| ADDED | - Added a full set of camera post-processing effects: Depth of Field, God Rays (with Sun/Moon source selector and occlusion-mask pass), Vignette, Pixelation, Lens Distortion, Chromatic Aberration, Halftone (color and black-and-white modes), Film Grain, Motion Trail, and Heat Wave, each with UI controls and per-keyframe camera animation support.
- Added an orbit camera mode with a pivot gizmo, rotation knobs, and keyframe support.
- Added a secondary-viewport camera-effects toggle.
- Added a grid-overlay toggle for the camera preview.
- Added an empty-camera overlay with an Add Camera action for the secondary viewport.
- Added a multi-color Day/Transition/Night sky system with image skybox support (equirectangular and cube layouts).
- Added a Moon system with directional light, an export-camera-following billboard, phases, size, color, intensity, and texture selection.
- Introduced a keyframable Environment object for global sky, sun, moon, fog, cloud, biome, and floor settings.
- Added a Follow Sky Color option for fog plus centralized fog handling.
- Added custom biome grass, foliage, and water color pickers with keyframe support.
- Added spotlight gobo with rotation, softness, and keyframe support.
- Added import support for Bedrock schematics (.mcstructure), Blockbench models (.bbmodel), Minecraft Java (.json) and Bedrock (.geo.json) models, FBX models (.fbx), Mine-imator objects (.miobject) and projects (.miproject), and Minecraft Resource Pack bundles (.zip).
- Implemented a full audio system with import, user-gesture-gated playback, offline decoding for cached assets, spatial audio, per-keyframe volume/output/speed, waveform timeline, ripple trim, split, and export mixing.
- Added audio clip playback-rate control with next-clip clamping.
- Added audio asset import from the cached library.
- Added video textures on planes with timeline tracks, waveform display, trimming, spatial audio, multi-clip support, and export mixing.
- Added separate audio and video track selection in the outliner and timeline.
- Added track-level mute and lock controls for audio and video tracks.
- Added keyboard shortcuts for audio and video ripple trim and split.
- Added export time-range selection with work-area in/out points, ruler interactions, timeline shortcuts, and project persistence.
- Added start and end time-range inputs for video export.
- Added video export bitrate, codec, and MKV format options.
- Introduced 3D text shapes with font import, multiline, alignment, spacing, and keyframe-animated text properties.
- Added Tetrahedron, Cone, Torus, Octahedron, Icosahedron, Circle, and Ring shapes to standard assets.
- Added item-sheet support for shape objects.
- Added Mine-imator-style texture mapping for cylinder and cone shapes.
- Added a pivot transform channel with copy, paste, and reset support.
- Implemented 3D skin extrusion for characters.
- Added bendable extruded 3D planes, including Mine-imator model limbs.
- Added a female character face type with textured eyelashes and adjusted proportions, switchable between Male and Female in the library browser.
- Added bendable character fingers, toggleable from the library browser when creating characters.
- Added a global sharp-bend mode for hard 90-degree limb joints.
- Added inherit-bend and lock-bend pinning for bendable limbs.
- Added a schematic interactable-blocks manager with include/exclude lists, search, and animated doors, chests, and related blocks.
- Added a schematic hidden-block filter with Shown/Hidden inspector and persistence.
- Added plant growth-stage variant preview plus improved double-plant and chest rendering.
- Added cancelable schematic import with staged progress reporting.
- Added a library grid/list view toggle with async thumbnail loading, remote thumbnail resolution, and loading spinners.
- Added library name/size sorting with default source-order mode.
- Added pixel-accurate animated Minecraft block and item thumbnails with state-variant cycling.
- Added per-category tabs with counts for My Library cache.
- Added searchable texture dropdowns with pinned-first ordering.
- Added an online projects browser with search, tag filter, sort, offline fallback, and caching.
- Added folder objects for grouping in the outliner.
- Added outliner drag-and-drop reparenting and reordering with multi-select mode.
- Added inline outliner rename with F2, double-click, and context-menu entry.
- Added timeline autoscroll during playback and ruler scrub with settings toggle.
- Added timeline zoom via Ctrl+wheel, trackpad pinch, and touch pinch with cursor-anchored zoom.
- Added touch hold-ripple feedback with haptic vibration for keyframe dots, viewport long-press selection, outliner drag, and track long-press, plus touch export-range gestures (hold-to-define, marker edge resize) and track double-tap keyframe creation with tap-vs-drag gating.
- Added a timeline scroll-sensitivity setting.
- Added a playback loop toggle for the timeline.
- Added quintic and circular easing functions.
- Added WASD walk mode with toggle, sensitivity controls, customizable keys, secondary-viewport support, mobile D-pad with customizable touch layout and persistent sizing, touch-drag tilt, sprint toggle, and hardened multi-touch gestures.
- Added configurable right-mouse mode switching between pan and in-place tilt.
- Added a trackball-scale setting and Shift+Left-drag zoom for viewports.
- Added in-app project saving with thumbnails, file sizes, and relative save times.
- Added a tabbed main-menu projects view (Default, Autosave, Saved, Online tabs) with saved-tab search, sort, refresh, and staggered toolbar re-entry animation.
- Added settings access from the main menu via a toolbar button visible while the menu is open.
- Added automatic per-project multi-slot session saving with settings panel (on/off switch and interval control, strict-interval timing with flush on tab hide) and a main-menu autosave grid with preview thumbnails and resume support.
- Added drag-and-drop project loading to the main menu.
- Added duplicate-asset handling with configurable ask/overwrite/duplicate behavior.
- Added a missing-file recovery popup when opening projects with unresolved dependencies, with locate-files browse and drag-and-drop, a continue-without-textures option, and cancel that leaves the current scene untouched.
- Implemented used-assets-only project serialization so exports bundle only referenced textures and resource packs.
- Added numeric-expression support with range clamping and keyboard stepping for numeric inputs.
- Added a debug overlay with real vs CPU-bound FPS and per-frame CPU time.
- Added a window-controls-overlay title bar with drag region, app icon, and version label, hardened mobile fullscreen handling, and build-time version injection (HTML placeholders, APP_VERSION, document title).
- Added a new bug to be fixed later.
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| CHANGED | - Reordered the sidebar Properties tab sections for easier access.
- Updated bend, texture, and biome labels, grouped sun light controls, and fixed sort-dropdown stacking.
- Updated numeric inputs to accept partial typing without snapping to zero mid-entry.
- Updated library card titles with truncation and hover scrolling.
- Updated camera-preview button-state styling with shared handling and fade-in effects, and simplified shadow toggle labels.
- Improved library loading visibility by displaying real-time download size and file counts during extraction.
- Improved skeleton, import, and export performance with instanced bone helpers, batched asset loading, and per-asset progress reporting.
- Optimized selection-outline performance by drawing edges directly without blur passes and running outline passes only when a selection exists.
- Made timeline scrolling smoother and timeline resizing more responsive.
- Made playback and timeline scrubbing lighter so the editor stays responsive while animating.
- Made playback smoother for item sheets and video textures.
- Made project importing, library browsing, and schematic loading faster.
- Allowed plain uploaded images to replace Mine-imator model textures and corrected the initial texture-dropdown selection.
- Improved reading of existing mimodel files with 3D-extruded parts via the new extrusion foundation, covering mirrored textures, per-shape texture sizes, embedded-texture resolving, shared multi-plane bend frames, and bend direction, limit, and angle parameters.
- Replaced material emissive color with a numeric brightness control rendered through a custom glow shader.
- Updated the export progress popup with a tips banner, a donate action, renamed template actions from Open to Create, and mobile-friendly viewport-aware sizing with full-bleed layout and safe-area padding.
- Updated the save-project dialog with a preview thumbnail and overwrite-aware Save vs Save As behavior.
- Updated the easing picker, easing context menu, and custom dropdowns to show easing-curve icons in a refreshed grid style.
- Updated the timeline ruler to size dynamically from keyframes with canvas rendering and zoom-aware density.
- Improved keyframe duplication to find the next free frame and select the new keyframe.
- Changed WASD and right-click camera movement to preserve orbit distance instead of using a fixed offset, and merged viewport and shortcut settings into a single Control section.
- Changed shortcut settings Reset to restore default bindings instead of clearing them.
- Simplified default shape names in the outliner to plain shape names without size details.
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| FIXED | - Fixed water, lava, Nether portal, and End portal rendering in schematics and preserved liquid opacity through the properties panel, so liquids and portals keep their correct height, shape, and transparency.
- Fixed transparent sorting for water and reflector surfaces across main and secondary viewports.
- Made starting a new project or switching projects fully reset editor state (stale shadow maps, audio/video assets, textures, tick rate, duration, camera target), so shadows no longer render at wrong offsets and nothing leaks in from the previous scene.
- Fixed vibrance channel inversion and color-burn HDR handling in post-processing, so very bright highlights and glossy peaks stay clean white without color artifacts.
- Fixed stale frame leftovers sticking at the edges of the secondary camera preview when its aspect ratio does not fill the preview area.
- Fixed 3D-plane shapes failing to restore on project load, so saved 3D planes reappear instead of going missing.
- Fixed accidental keyframe creation on the wrong frame when scrubbing from a focused input.
- Fixed per-keyframe visible/active state not surviving project export and import.
- Fixed outliner-hidden state being revealed during playback and lost on serialization.
- Fixed saved cameras reloading at the spawn point instead of their saved position.
- Fixed empty ghost groups pre-claiming the body-part mapping on project load, so characters no longer restore with the wrong body parts.
- Fixed keyframes not deselecting on empty viewport clicks.
- Fixed outliner auto-scroll triggering during multi-selection.
- Fixed loop-template position axis mapping and showed live position during playback, so imported loops land on the correct axes and the panel follows live values.
- Fixed keyframe inheritance overwriting child objects that inherit material, color, opacity, and blending from their parent.
- Fixed object-duplication hierarchy, rotation deltas, and attached-children handling.
- Fixed legacy schematic block mappings (fire, redstone, doors, command blocks, and other legacy IDs) plus grass tinting, so older schematic files resolve the intended blocks.
- Fixed library thumbnail 404 spam and canceled in-flight thumbnail requests, eliminating console error spam and wasted requests.
- Fixed orphaned dropdown menus staying open after detail-panel re-render, so stale menus no longer linger on screen.
- Fixed gizmo overlap when switching modes, bend gizmo ignoring its axis configuration, and interaction handlers firing in the wrong gizmo mode, so gizmos no longer stack up or respond in the wrong mode.
- Fixed exponential fog control not reflecting its actual option value, so the control always shows the true fog state.
- Fixed PWA install and service-worker behavior for subfolder deploys.
- Fixed tap-to-continue and resume overlays getting stuck on iOS and non-fullscreen browsers, so they only appear on Android phones with split fullscreen detection and never block iPhone Safari, tablets, desktops, or fullscreen-like sessions.
- Standardized toast notification messages for consistency.
- Fixed property and gizmo edits applying only to the current keyframe instead of every selected keyframe, so transform, bend, item-sheet, post-processing, and light changes now update all selected keyframes.
- Fixed undo not restoring the keyframes an edit propagated to other objects, so a single undo reverts both the object change and its keyframes.
- Fixed the bend-rotation Copy and Paste buttons doing nothing, so bend values can now be copied and pasted like the other transform channels.
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